How not to play a hypermodern defence like the Nimzo-Indian
The
following game was played under correspondence chess rules on the ICCF server.
It is one of my shortest ever wins, a true miniature with some nice touches. It
is also highly instructive for average players or those new to strategic play.
Beginners
will benefit from a study of it and experienced players will shake their heads
as they enjoy the punishment of Black for taking liberties with one of the
finest defences in the chess canon. My opponent varied at move 4 with the
non-traditional Bxc3+ and never recovered.
In
the Nimzo, you cannot concede a powerful pawn centre (space) to White, as well
as time, and then hope to survive.
George
Eraclides (Elo 1831) Versus Wynand de Wit (Elo 1744) January 2017
Nimzo-Indian
Defence
1.d4
Nf6 2.c4 e6 3.Nc3 Bb4 4.e3 Bxc3+ (not recommended; in the Nimzo-Indian you
should hold onto the King’s Bishop until forced to exchange it by a3 or for
other sound tactical reasons, none of which apply here; that said some players
like to double c-pawns early because they see them as a strategic weakness if
followed up correctly and White commits later errors; normal is c5, b6, Nc6, or 0-0) 5.bxc3
O-O (White’s centre must be challenged or Black will be destroyed; that is the
essence of Hypermodern play so therefore c5 could be tried; even b6 was
preferable and at least in the spirit of the venerable Nimzovich) 6.Bd3
(threatening e4 and more space control) Nc6 (better was d5 with a cramped
position but not yet lost) 7.e4 d5 (one move too late) 8.e5! (Black now has a
Nimzo-Indian players worst nightmare; a strong White centre, unassailable in
the short term, with a severe space and time deficit; Black is lost) Nd7 (slightly
better than the alternative) 9.Qg4 f5 10.Qg3 (refusing to free Black’s game
with PxPep and threatening Bh6) Kh8 11.Ba3 (here the Bishop dominates a
critical diagonal; White’s classical play of simple moves gaining space and
time has been made to look better than it normally is by Black’s poor opening) Rf7
(anywhere else and White wins a pawn after cxd5) 12.Nf3 h6 13.h4 Nf8 (hard to
recommend anything else; Black hurries to defend his King but walks into a
sacrifice of sorts) 14.Ng5 hxg5 (14...Rd7 15.cxd5 exd4 – Rxd5 is even worse – 16.Bxf5
loses quickly as well) 15.hxg5+ Kg8 16.Qh4 Rd7 17.Bxf8! Kxf8 (17...Qxf8 18.g6!
and it’s over)18.Qh8+ Kf7 (18...Ke7 19.Qxg7 Ke8 20.Rh8++) 19.g6+! (if Kxg6 then
Qh5++; if Ke7 it is mate in two) 1-0
A
massacre. The lesson? Hypermodern play is no longer the modern concept it was
in the 1930s and its ideas are well known today. Black concedes a pawn centre
(space) to White in order to undermine it from a distance or by later pawn
thrusts to create weaknesses. It is based on the insight of Nimzovich that you
do not need to occupy the centre in order to be centralised; you can contest the
centre from a distance e.g. a fianchetto or by various pins and restrictive
strategy. All that is true but I think Tarrasch was right; it is better to
occupy the centre space with pawns and then support them. The indirect approach
is much harder to play in practice. You have to get it right or you will lose
quickly. I know this because I too play the Nimzo-Indian; it is sound but you
have to get the strategic moves right or you will have the middle-game from
hell assuming you survive the opening.
Labels: chess miniatures, hypermodern chess, instructive game, Nimzo-Indian Defence, nimzovich
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